Using "ui" to Pin-to-Camera
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@ui OVERLAY_NAME create
@ui OVERLAY_NAME shifts to 50 100
@ui OVERLAY_NAME scales to 1.0 1.0
@ui OVERLAY_NAME opacity 1
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You can pin an overlay to the "camera" where the overlay will stay on the screen in the same spot even in you pan to another zone or zoom into a spot.
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To do this, use "ui" in place of the word "overlay"
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A "ui" works in the exact same way as an overlay.
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You can create it, shift it, scale it, change the opacity, clear it, and even duplicate it.
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You can also use it for text overlays and for tappables.
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Changing the background will remove the "ui" overlays just like with regular overlays.
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"ui" overlays placed at top or bottom of screens will not be visible to readers using tablets.
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You do not need to add a zone number to the "ui" shift command. ui's are defaulted to zone 1. Placing a ui in a different zone will make them be offscreen. Since ui's are "pinned" to the "camera", if you place a ui in a different zone, you will never see the overlay even if you pan or cut to the other zones.
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